3/24/2023 0 Comments Solasta crown of the magister g2aQ: About how many tool proficiencies (including things like musical instruments, gaming sets, and vehicle proficiencies) will have a role in the game?Ī: Not that many. Q: There will be any homebrew feats that make more viable certains category of weapons like Great Weapon mastery or Polearm mastery?Ī: I wouldn't know about that, feats are not finalized for now. If you want to use a specific array, you'll need to use the "Free Edit" option and set the stats manually. Q: For character generation, other than the unlimited free points, will we be able to establish our own standard stat array for all our characters? For instance, could I set my play through to use an array of 16,14,13,12,11,8 for all my characters?Ī: We've implemented the standard creation rules. We might have some remnant during Early Access, but at launch skills that can't be used in Solasta won't be there in the Character Creation (same for languages) Q: What skills/languages won’t be relevant/needed?Ī: Rule of thumb: If it's not relevant in-game, it won't be offered in-game. Time that would be better spent working on the game^^ Q: Will it be possible to read through all character options in a more friendly format than the steam demo? A pdf would be greatĪ: No, and the reason is simple enough: It takes time to make and format properly. ![]() Variant human: Unfortunately not SRD, so nope! We may have more races in the future in DLCs. Also, will we get variant humans as an option?Ī: More races: Again we don't like to promise things when we don't know if we're going to make them. Q: Are more races going to be added? Seems a bit limited for now. Q: Will the Sorcerer have chaos bolt to add to his spell repertoire?Ī: I just checked, Chaos Bolt is Xanathar - so nope, we can't have that in Solasta Early Access only goes up to level 6 which leaves us time to think about another Cleric lvl 10 feature. Divine Intervention is one of those very RP feature that shines with good DMs, and we unfortunately don't have a highly performant AI brain locked behind our game. Q: Is Divine Intervention going to be in Solasta?Ī: I'm pretty sure that it won't be part of Solasta. But again, we have the philosophy of "never say never" - if the community is behind it, and we find the time and decide to prioritize it, it may be a thing post-launch (but most likely not). Ideally we want to make more Archetypes / bring more Classes if variety is what is lacking, rather than do multiclassing. That being said, Solasta is a single player game so it's mostly for technical reasons than balancing reasons (it's not like we have a scoreboard or something). Q: Is multiclassing something you are looking into for the future?Ī: This is unlikely, as multiclassing brings in a LOT of bugs and balancing issues (who doesn't know of the Warlock dip when playing a CHA character). maybe post-launch, but maybe never - I don't like to make empty promises, so we'll have to see! Even taking the Player Handbook, we don't have access to all the archetypes for instance.Ī: Half-orcs have unfortunately not been confirmed for Solasta! So. As such, we can't use any content from Xanathar's or other official D&D sourcebooks. ?Ī: As stated before, we're using D&D SRD 5.1 - we do not have a full D&D license. Q: Are you only including content from the core 5e books in terms of class and races, or will you be expanding out to Xanathar's, Tasha's, etc. ![]() That being said, we do have the Spellblade that is our version of the magic-wielding fighter archetype, and the Greenmage which is a sort of Wizard / Ranger hybrid (vs the Wizard / Fighter that is Bladesinger) Q: Will there be anything like Bladesinger or Eldritch knight?Ī: So just to make sure people don't misunderstand - we won't have the Bladesinger or the Eldritch Knight as they are not SRD. As for the order of release, we'll likely involve the community like we did during the Kickstarter! We'll likely be looking at DLCs post-launch to add new classes (depending on how the game performs!). Ideally, we'd love to have all official SRD classes in Solasta - however we don't want to make any promises. Q: You will add some new class post-launch ?Ī: Solasta launches in Early Access with the 6 classes available in the Demo, however we have already promised to add the Sorcerer as a free post-launch DLC during our Kickstarter Campaign. Obligatory cat picture to lessen the upcoming impact with the wall of text Saddle up, because there's a LOT of text coming your way. This week we're posting a recap of the Q&A that happened during PAX Online last week.
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