3/22/2023 0 Comments Super animal royale mobileEven though working as small team is very different than running a huge organization like Automattic fully distributed, we’ve experienced many of the benefits he describes at level 4 and level 5 of his pyramid of “Distributed Work’s Five Levels of Autonomy” ( ). Matt Mullenweg’s writing and speaking on this subject has been a big inspiration, and we’ve seen first-hand how distributed, asynchronous work can be effective. I do think it’s easier for teams who start remote from the beginning than those who need to transition from working in-person to remote. There are certainly both pros and cons to working remotely, but we’ve found that it works great for us. We were used to working together remotely so we decided to build a distributed team since that made it a lot easier to find the best people to join us without needing to worry about location. Michael Silverwood: We’ve been remote from the beginning since I was living in San Francisco and Chris was living in Vancouver when we first started. MP1st: I understand the studio is doing remote work, was this always the case even before COVID-19? How do you think it has impacted the industry as a whole, working from home versus being in an office space? Do you think more companies will start offering this as a full option? By December 2018 we had assembled our core team, a healthy Discord community and were ready to launch the game into Early Access. By October 2017 the prototype for Super Animal Royale had become fun enough that we knew we wanted to turn it into a full game, so we quit our jobs in December 2017 and began building a team. All the while we kept prototyping on the side and knew we wanted to build another game someday, whether it could become a full-time career or not. As such, I got a job working in venture capital helping early stage tech startups build their first products and launch their businesses, and Chris worked with us building mobile apps for the companies. It was a critical success and got lots of featuring from Apple, but didn’t generate enough income to turn into a full-time business. We had been doing freelance work building websites and mobile apps for companies and always wanted to build a full game, so for 2 years while at UBC we worked on our first game, Stratosphere Defense, and released it on the App Store in 2013. In university Chris went into Computer Science and I did a Combined Major in Business and Computer Science, both at UBC. We learned to make animated videos in Flash and maps/mods for games like Warcraft 3 and Team Fortress 2. As kids we were really into games, film, and animation. Michael Silverwood: My co-founder Chris Clogg and I have known each other since we were 3 and grew up on the same street together. MP1st: Tell us about yourself and the history of the studio. It’s definitely an intriguing premise, and we were given the chance to speak to Pixile Studios’ co-founder Michael Silverwood regarding the idea behind the game, the battle royale landscape and more. If you ever wanted to play as cute animals in a fight to the death, then Pixile’s Super Animal Royale might be just the thing for you! On the surface, it looks like a cute, cartoon-y platform, but underneath lies a frenetic, 64-player, top-down battle royale.
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